Friday, January 11, 2008

A Kick to the Gamers, Including Me!

WATCHING: Emergency (01-11-2008 episode) [GMA Network]
PLAYING: RAN Online (Philippines Version)

Today's episode on Emergency was a kick in the head for the offline and online gamers including me! Actually I covered a research about this prevailing digital phenomenon during my ENGL02 class and unveiled its pros and cons, but actually I found more cons.

According to that episode in EMERGENCY, playing games whether online or offline is like taking drugs, why? Our brain produces dopamine, a chemical produced by the brain when the player's having fun being in the game world. Okay, an article from IGDA related to the bloggy topic today:

"
Dr. Meunier informs us that these issues aren’t well known yet, even in the scientific community, and that dopamine production occurs during many types of repetitive activity, particularly repetitive activity that becomes increasingly more difficult or complex. She told us that she has issues with these kinds of studies because the control of what is actually causing the increase can’t be separated from the vehicle; that we don’t know for sure that the computer itself had anything to do with the dopamine increase. The doctor also amused us with the following, “If you had an autistic child banging their head against the wall over and over again, you might find increased dopamine. Does that mean that the person is addicted to banging their heads against the wall?”

Carly mentioned that using the term “addiction” when it comes to a game or game development should be used carefully. Calling something addictive that is simply really fun for a lot of people, or has barriers to exit, or generates an investment in the world for the user can be misleading and inaccurate. We should reserve that term for when we really mean addictive and use other terms when we describe development or design desires. Further, pretty much anything in the world can become addictive. And when developing a massively multiplayer online role playing game, which tends to mean creating a pretty full virtual world, means that we are essentially recreating a number of different types of activities, each of which could be potentially addictive for someone. She would have us consider the behaviors separately from the game itself and to deal with them separately."

Guys, do you know that once you get hooked in the digital crack, you are now putting your life on the line? Anytime, you can draw out your game character and incorporate it on you and who knows you can kill somebody even we're just playing a game!

Oh geez, being hooked to this crack is also like being contracted in a life-threatening game but not that apocalyptic like in Bokurano though.

To be honest, I'm still awake and doin' this in the middle of midnight which this is a suicidally bold move for someone like me.

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